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AI Insights · Timothy · October 2024

Top 5 Low Poly Games on Android in Belgium: Q3 2024 Performance

Explore the Q3 2024 performance of Belgium's top 5 low poly games on Android, featuring trends in downloads, revenue, and active users.

Top 5 Low Poly Games on Android in Belgium: Q3 2024 Performance

In Q3 2024, the top low poly games on the Android platform in Belgium displayed diverse performance trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, offers a glimpse into the gaming landscape for this category.

Roblox from Roblox Corporation saw a fluctuating revenue trend, peaking at about $25.9K in mid-July and tapering down to $18.9K by the end of September. Downloads began at 11.5K in early July, with a notable peak of 14.3K in mid-August, before settling at 7K in late September. Weekly active users started strong at 617.9K and peaked at 661.9K by the end of July, but experienced a gradual decline to 550.1K by quarter's end.

Riding Extreme 3D by playducky.com experienced a peak in downloads at 3.8K in late July. Revenue was modest, reaching up to $129 in early August, while weekly active users peaked at 5K during the same period before stabilizing around 1.3K by the end of September.

WaterPark Boys from Supercent, Inc. showed a significant drop in downloads from 2.5K at the start of July to just 228 by the end of September. Revenue remained low, with a peak of $26 in early July. The active user base experienced fluctuations, starting at 1.3K, decreasing to 246 in early September, then rising slightly to 602 by the end of the quarter.

Obby Escape: Prison Breakout by T.Game Studio maintained a steady download rate, peaking at 985 in mid-August before declining to 405 by the end of September. Weekly active users displayed a positive trend, starting at 1.5K in early July and rising to 2.9K in late August, before settling at 2.5K by the end of the quarter.

I, The One — Fun Fighting Game from CASUAL AZUR GAMES recorded a steady increase in downloads, peaking at 1.4K in mid-September. Revenue showed a gradual increase, reaching $36 by the end of September. The game's active users saw growth from 1.2K in early July to a peak of 2.5K in mid-September, ending the quarter at 1.6K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024